I'm uploading this tutorial created last year for students at Columbia College Chicago demonstrating simple techniques for rendering products- in this case a water kettle. The techniques however can be used very broadly for many different kinds of products.
Rendering a water kettle in Photoshop
Sunday, September 2, 2012
DRAWING FOR PRODUCT DESIGNERS NOW AVAILABLE
Drawing for Product Designers is now available through the Chronicle Books website: (http://www.chroniclebooks.com/titles/drawing-for-product-designers.html) as well as Amazon's website: (http://amzn.com/1856697436)
After 5 years of work the book is finally out and available. Over the next few months, I will be adding additional materials including PDFs with more step-by-step instructions for sketching products as well as some videos for quick rendering and tips on successful presentation methods
Drawing for Product Designers IN SPANISH!
DIBUJO PARA DISEÑADORES DE PRODUCTO De la idea al papel-
Promopress website: (http://www.promopresseditions.com/detalles.php?sec=F0-NV&titulo=Novedades&ref=A1118369000)
Sunday, April 29, 2012
On April 13th 2012 I conducted a workshop (really a presentation) on sketching heuristics: why they work and how they work as part of the IDSA Midwest District Conference held at the Hyatt Regency hotel in downtown Chicago. The goal of the workshop was to present a distillation of the ideas from my book: Drawing for Product Designers (Laurence King, UK) which is due out this August.
Heuristics are simple 'rules of thumb' that all of us rely on for quick decision making. The Princeton psychologist Daniel Kahneman won a Nobel prize for his work on the topic. Kahneman's collaboration with Amos Tversky (who unfortunately died in 1996) laid much of the groundwork for the study of rational (and irrational) decision making (behavioral economics). Malcolm Gladwell's best selling book: Blink: The Power of Thinking Without Thinking explores this issue as does Kahneman's own book Fast and Slow Thinking
The reason heuristics are critical in design visualization is that the process needs to be fast and somewhat thoughtless in order to focus on the ideas and exploration. By thoughtless I'm referring to the technical part of sketching not the outcome. If Michael Jordan had to actually think about his jump shot under pressure, he'd never be in the Hall of Fame. The same is true of The Great One- Wayne Gretzky. As Gladwell writes in Blink, these players, like great military generals, have 'field sense,' which means they know where everything is without having to consciously think about it. At the end of the day neither Jordan nor Gretzky acquired this 'field sense' without a lot of practice. But as Wired Magazine writes: such a 'field sense' can be learned.
Below is the first draft of 10 heuristics distilled from the book. Like all good design problems, distilling a process down to ten key points requires multiple iterations (which means this will no doubt evolve). In the coming months I will tackle each of the heuristics listed below and provide additional materials explaining each.
The often quoted 10,000 hour rule (which appears in Gladwell's books, Richard Sennett's excellent book The Craftsman, and others) states that mastery of a skill requires approximately that much time. This is obviously a rough estimate but it does suggest the importance of practice. However, what's more important (and why heuristics are so crucial) is 'how' and 'what' to practice. Bill Gates in his 92 Y interview has a slightly different take on it.
1. All sketches are not created equal: consider fidelity.
2. Think (sketch) inside the box (at least initially).
3. Sketching as mapping: paths, edges, nodes, and regions
4. Vantage point is ‘your viewer’s perspective.’
5. Drawing systems are interconnected leverage them.
6. Master sketching in flat space before moving into curved space.
7. Rendering a sketch naturally grounds it and directs the viewer’s eye.
8. Sketching is feeling; if you’re not feeling it you’re not sketching
9. Lines are a language- speak it correctly!
10. CAD is sketching: reflect on the connection